Schools of Magic
In Eternia, there are six schools of magic. They're
founded on the six vices, and have spells that reflect these vices.
For example, the Greed School (excess desire for worldly goods, materialistic,
lordliness) has spells that detect map stuff/treasure, opening traps/chests,
identification of objects, summoning "servants", etc., while the Revelry
School (excessive pursuit of bodily pleasures) has spells that distract
others, power over curses, healing, etc. If you are hit with a targeting
spell from a certain school, you may have to make a saving throw against
that vice.
So, in addition to encounters that may check his vice
rating, a lustful warrior character is also extra vulnerable to spells
cast from the Lust School. Anyone could be affected be the such spells,
but the warrior would have a lower chance of resisting because his
saving throw would be worse.
Casting Spells
Putting runes down costs the requisite amount of "rune
fuel," eternium. This liquid must be imbibed to work, and it spoils
quickly in any kind of container. A full dose of Eternium is worth
50 runes.
As noted elsewhere, spells are cast by putting together sequences
of 2-6 runes. The rune pool for casters in an area has a standard
scarcity, shown by the stars on the rune pictures.
The Dreamer Exception
There is a special group of spell casters (always NPC's,
never PC's) called Dreamers, or derisively, Fish. Dreamers are outside
these rules. They have their own school. They aren't in the rune pool
(i.e. runes are always available to them, and when Fish use runes,
none are taken from the pool). Their spells do not fizzle, nor are
targets permitted saving throws. Dreamers cannot learn other schools
of magic.
The biggest disadvantage for Dreamers is they're hated
and hunted by practically everyone. They are normal until they undergo
a "second puberty," sometime after normal puberty and before age 30.
The transformation takes 6-10 months, after they receive their first
true dream. Their skin pigmentation, no matter what their race, becomes
chalky white --- hence the Fish epithet. I'm not getting into the
whole Dreamer/Fish persecution ethos here, but it essentially boils
down to Fish saying "we act like evil bastards because people persecute
us because they fear superior beings" and everyone else saying "we
hate these evil demons we don't understand and they're killing us
anyway." There are a few people on both sides who don't participate
in this race war, and the adventuring party obviously represents this
rare group well. The other minority group of Fish/Normals who tolerate
each other do it for purely politics/power expediency, a royalty-only
caste diversion.
Dreamers/Fish are sterile albino mutants. Most are killed
at birth. Men outnumber women by about 3 to 1. Their tempermental
imbalance is stereotyped by the Normals, but there is no denying that
fish tend to be paranoid, quick to anger, and illogical by the standards
of Normals. Many, if not most, Dreamers could be characterized as
evil.